Platforms: iOS, Android | Ludomade | Client: Sony / Naughty Dog
Level Design (Product Owner):Managed the creation of over 200 top-down levels for the franchise’s first mobile title, named one of Metacritic's "20 Best iPhone and iPad Games of 2016". Trained and mentored junior members on the level team.
Far Cry 4 Arena Master (Ludomade)
Product owner for Progression, Economy and Combat balance:Worked with teammates to craft choices and rewards consistent with Far Cry 4’s universe, with combat and progression crafted specifically for mobile.
Global Resistance (Soap Creative)
Client: Sony / Insomniac An award winning, BAFTA-nominated companion game released alongside the Resistance 3 console game. A unique take on the companion game genre with its focus on large-scale, real-time collaborative strategy and strong connection to the console game. Learn more about the design of Global Resistance from the GDC presentation "Take Your Companion Game to the Next Level."
Content Creation (product owner): Created missions, content, and new Resistance franchise “lore".
Live ops (product owner): Oversaw management of the game's economy and key variables to keep the "war" fun and fair for both sides.
Game design: Proposed and workshopped key gameplay systems from pitch through launch.
My roles Writer: Created, implemented, and tested thousands of text strings ranging from voiced dialogue to loading screen tips. Junior designer: Scripted, implemented and tested in-game conversations. ...and many more.
Game design product owner on dozens of projects across multiple platforms and genres. Details for specific projects available upon request, but are subject to the limits of various NDAs.
Other roles on other games, including The Wolverine Experience, which required custom hardware and launched in multiple territories.
Authored documentation for internal and external purposes, including responses to RFPs.
Clients included Sony, Ubisoft, EA, Activision, Marvel, Lucasfilm, Disney, Lionsgate, and others.